Mighty Serious/Mighty Games published T.E.A.M. in April and since I’m back from my posting break early this month, I am ready to show some of the art I did!

Reflecting on working on this project, art direction, crunching, art process, learning UI art, personal lessons, performance anxiety + concept art and vector portraits.

– Patreon Tier art
– Digital studies & ongoing healing from creative burnout
– How is Leonie doing after 3 months?
– Anxieties and finally letting go of being a game artist
– What’s this “progress updates” thing?
– Flexible posting schedule and blog comments return!
– The plan now: reflecting, getting up & keep on rolling

Ignore social media and group social things sometimes, focus on occasional 1 to 1 catch ups & activities with my few, kind friends, do what I can with job hunting, freelancing and retreat into my bubble to learn and take care of myself.

I worked with the lovely, supportive Jenny [her website] for her part in the GDC lightning game design talks! I’m sure her talk did wonderfully yesterday! 😀

Here is my artwork for her slides + ramble!

Collection of all the voxel art I’ve done for Crossy Road, Shooty Skies and Disney Crossy Road. I’ve designed and created voxel art that I specified [not everything] and you might have seen some of the concept art and studies I did. I’ll update with new screenshots as I go along.

A lot of gifs in this mega post!

Ramble!
I’m selective because trying my best to learn for every individual I meet can leave me too exhausted and burnt out to care anymore :’) This probably cuts me out from many potential bonding moments with kind company because I’m too aloof, tense, tired and socially overloaded 🙁

Leonie rambles!
I’ve come across so many reputable artists talking about keeping sketchbooks all the time. Filling them, doing deliberate practice, studying and learning at tremendous speeds. That you have to have a sketchbook with you at all times. Fill up X number of pages a day, week, month, year.

That you *should* do this and that if you want *this career*.