Mighty Serious/Mighty Games published T.E.A.M. in April and since I’m back from my posting break early this month, I am ready to show some of the art I did!

Reflecting on working on this project, art direction, crunching, art process, learning UI art, personal lessons, performance anxiety + concept art and vector portraits.

Please note I wrote this blog post at the time in 2015/2016! So it’s pretty outdated.

This is Part 1 of 2 parts of all the work I did for this project. I’m posting this now since I’ve already revealed what I’m allowed so far here in my NZGDC & GCAP Character Design talk slides in 2017 already.