Leonie rambles about being a slow tortoise and not doing well with competition and ink doodles from the past week.

= Knight of Hearts Character illustration
= Leonie’s character designs & sketchbook
= #ArtvsArtist & trying to feel less existential with her art
= Personal update: Gloomy section, weekly blog posts & routine

= “You don’t have to fight alone” – revisiting my Knight of Hearts Character Design
= Inktober 2019 ends / Leonie’s Sketchbook
= Finally the StickyBones posable figures & Fly Rig I backed since 2016 are here
= Jesse Faden Portrait (Control Fanart)
= Leonie rambles about social media engagement, blog comments & Personal update

= Sloth Leonie visits NGV International
= Designing Women Exhibition
= A Fairy tale in Red Times exhibition

Mighty Serious/Mighty Games published T.E.A.M. in April and since I’m back from my posting break early this month, I am ready to show some of the art I did!

Reflecting on working on this project, art direction, crunching, art process, learning UI art, personal lessons, performance anxiety + concept art and vector portraits.

Collection of all the voxel art I’ve done for Crossy Road, Shooty Skies and Disney Crossy Road. I’ve designed and created voxel art that I specified [not everything] and you might have seen some of the concept art and studies I did. I’ll update with new screenshots as I go along.

A lot of gifs in this mega post!

Please note I wrote this blog post at the time in 2015/2016! So it’s pretty outdated.

This is Part 1 of 2 parts of all the work I did for this project. I’m posting this now since I’ve already revealed what I’m allowed so far here in my NZGDC & GCAP Character Design talk slides in 2017 already.