Leonie rambles about Cadence of Hyrule, Zelda fanart, Invader Zim x Rogue Singularity fanart, Melbourne International Games week & more.

* This is is a 10 minute read! * “It rains non-stop every day. It constantly rains in my heart too.” – Kaoru from Rilakkuma and …

Kaoru from Rilakkuma and Kaoru [Fanart] & being existential about life ★ Read more » » »

A few A Link Between Worlds fanart, Leonie Pinelli fanart from Fire Emblem: Three Houses, Proko skull, Kirby cake and on my posting schedule.

= Support CheckPoint’s Coping Companion deck!
= What does this piece mean to me? Leonie rambles version
= The illustration Process for the Links

Mighty Serious/Mighty Games published T.E.A.M. in April and since I’m back from my posting break early this month, I am ready to show some of the art I did!

Reflecting on working on this project, art direction, crunching, art process, learning UI art, personal lessons, performance anxiety + concept art and vector portraits.

– Patreon Tier art
– Digital studies & ongoing healing from creative burnout
– How is Leonie doing after 3 months?
– Anxieties and finally letting go of being a game artist
– What’s this “progress updates” thing?
– Flexible posting schedule and blog comments return!
– The plan now: reflecting, getting up & keep on rolling

I worked with the lovely, supportive Jenny [her website] for her part in the GDC lightning game design talks! I’m sure her talk did wonderfully yesterday! 😀

Here is my artwork for her slides + ramble!

Please note I wrote this blog post at the time in 2015/2016! So it’s pretty outdated.

This is Part 1 of 2 parts of all the work I did for this project. I’m posting this now since I’ve already revealed what I’m allowed so far here in my NZGDC & GCAP Character Design talk slides in 2017 already.

Happy Lunar New Year full of fireworks!! Featuring a sleepy Bakugami, the Celestial God of the Cherry Bomb. Sleepy because I’m pretty pooped, exhausted and ambivalent from the past couple of years.

Rambling about the year