= Support CheckPoint’s Coping Companion deck!
= What does this piece mean to me? Leonie rambles version
= The illustration Process for the Links

Mighty Serious/Mighty Games published T.E.A.M. in April and since I’m back from my posting break early this month, I am ready to show some of the art I did!

Reflecting on working on this project, art direction, crunching, art process, learning UI art, personal lessons, performance anxiety + concept art and vector portraits.

– Patreon Tier art
– Digital studies & ongoing healing from creative burnout
– How is Leonie doing after 3 months?
– Anxieties and finally letting go of being a game artist
– What’s this “progress updates” thing?
– Flexible posting schedule and blog comments return!
– The plan now: reflecting, getting up & keep on rolling

Ignore social media and group social things sometimes, focus on occasional 1 to 1 catch ups & activities with my few, kind friends, do what I can with job hunting, freelancing and retreat into my bubble to learn and take care of myself.

I worked with the lovely, supportive Jenny [her website] for her part in the GDC lightning game design talks! I’m sure her talk did wonderfully yesterday! 😀

Here is my artwork for her slides + ramble!

Collection of all the voxel art I’ve done for Crossy Road, Shooty Skies and Disney Crossy Road. I’ve designed and created voxel art that I specified [not everything] and you might have seen some of the concept art and studies I did. I’ll update with new screenshots as I go along.

A lot of gifs in this mega post!

Ramble!
I’m selective because trying my best to learn for every individual I meet can leave me too exhausted and burnt out to care anymore :’) This probably cuts me out from many potential bonding moments with kind company because I’m too aloof, tense, tired and socially overloaded 🙁

Please note I wrote this blog post at the time in 2015/2016! So it’s pretty outdated.

This is Part 1 of 2 parts of all the work I did for this project. I’m posting this now since I’ve already revealed what I’m allowed so far here in my NZGDC & GCAP Character Design talk slides in 2017 already.