Thanks so much for the encouraging feedback last week, friends!
I did not expect it at all and it means a lot!
Welcoming you to the bumpy ride of my life-long learning. Let's do this together!
Let's go crazy! Journal Time!
- Train adventuuures...!
|You have seen the first half last week but not the tsking gentleman here. He was surrounded with loads of paperwork in the train while his strongly furrowed forehead was stressing out.|
- Environment painting continued. Heath (as expected) pointed that the colour plan (from previous week's) was too saturated and had no indication of camera depth. Glad to hear that his thoughts matches mine. Still it's all placeholders and in progress!
- Title card for Cooking with Rex (CwR) project: collecting references and inspiration and sketching ideas. Looking into old cartoon and animation title cards for inspiration especially Looney tunes, Disney shorts and Pixar shorts.
|Round 1: getting the obvious title screens out of my system|
- train adventuuures:
|Early thumbnails for the title screen. Some still life and a lady I didn't get to finish as the train got cramped again (to the point I can't see good view of faces, at least without blowing my ninja cover).|
|What happens when I draw things at an angle like a ninja. I give distorted surgery to people's faces.|
- Environment painting continued and moving onto colours: Heath now says it's too muted in terms of colour so far--interesting contrast in feedback! The violet tree is still in progress, which is why it stands out so much at this stage. Struggled to stay awake late in the day due to sleep deprivation. But I managed to finish the colours by going through another semi-late night!
|Matte Painting lighting, tones and values finally done!|
|WIP: Starting colours on the distant layers of background|
- Learned a bit about home made Motion Capture with 6 cameras
- train adventuuures:
|A lot of tired passengers and I also gave someone youthful surgery.|
|It's been so long since I've been able to manage a more complete portrait!|
- Environment matte painting: got very encouraging feedback on the matte painting from Heath, my team and classmates and Will did an excellent job in making sure the 3D elements and my matte painting blended seamlessly together. Things seem to be working out! (: You will see it in action when the film is done, don't worry!
- Title card thumbnails: been working out more ideas on a cool CwR animated title and allowing myself to have fun in my little creative playground as I look up inspiration and draw out many ideas. In spite of what my classmates and Heath may say, I stress that I'm not doing too many thumbnails! This is one of my favourite and fun parts of the process actually.
|Round two thumbnails: trying more different things out. Thumb 2I seems popular on this page.|
|Round 3: Based on feedback, text from thumb 3D and silhouettes from 3H were popular. 3A was also eye catching. 3E was meant to the the interface of the oven but it's not at all obvious here.|
|Round 4: 4A and 4B had some interesting elements I was experimenting with. I didn't fill up this round because I got told to stop making thumbnails haha|
- CwR project organisation & feedback: sorting out 2D effects, planning what needs to be done over the weekend with Will and Victor, giving and getting feedback from the team, finishing the production packet for the group. One week left as of this date! Exciting times!
- CwR props: First I needed to UV unwrap 2 of the 3 props while Will unwrapped the remaining milk carton before texturing could happen (took a bit longer than expected as it's been a while since I actually used Maya for this project). Collecting ref for designs as I will be painting textures for the table, flour bag and the milk carton. Struggling with the table as I had to design the patterns and figure out how best approach painting as well!
|My Table Texturing on the 3D model (by Will): Waiting for approval and to see whether it fits in the scene but it's done for now! Unwrapping this manually was surprisingly tricky to the point that I opted for the automatic way and edited it after.|
|Table sides Texture: At first I wasn't sure what I was doing but I eventually had fun doing these stylised patterns!|
|Tabletop Texture: Lots of trial and error got me drawing a lot of patterns to composite them into one big one. I had some writing still there to remind myself which part is what.|
- CwR Designing and Texturing continues. Gotten feedback from Victor and Will so far too. Need to do a version 2 for the milk carton design, the flour bag design got worked out while the table textures worked out fine after Will tested it in the scene, fortunately for me.
|Flour bag packaging design: where number 2 is the clear winner and people seem to agree.|
|Milk Carton Packaging Designs v2: Made No. 1 less like a city skyline, arranged No. 2 so it's making more use of the carton space, developed No. 3 more and No.4 is just for laughs. I didn't realise how wide the actual 3D model was when I did these.|
|Flour Bag turnaround: 3D model by Will Higgins and here is my hand painted diffuse texture in action. After much trickery, so glad this is done!|
|Milk carton turnaround: 3D model by Will Higgins with my texture applied and readable now. I wished I designed it with the actual proportions in mind. It looks a bit weird to me.|
- CwR crunch time continues!
|Quick camera Graphical User Interface I whipped up where the time counter is just a placeholder. Essentially the GUI I've been using for all my concept art so far.|
|Smoke & Flour shapes: Studied how The Wind Waker did their smoke explosions by trying it out myself and studied how flour can behave in the air based on the Google images I could scavenge. The Wind Waker-esque smoke proved popular with my group.|
|Russian Meteor studies: I wasn't too eager in studying complicated cloud formations. Then I explored how to extract simplified shapes from them. I'm not getting carried away; what are you talking about? Number 29 was favoured in the end.|
- CwR crunch time: involving more concepts of effects and got feedback from Victor and Will
|Milk splatter studies and shapes exploration. Numbers 2, 3, 4 and 11 were chosen by my team.|
- Visual Effects sprites!
|Flour Smoke Sprites I made inspired by The Wind Waker game. |
EDIT: Do you want to use these?
Would appreciate it if you could credit me and link directly to this blog post as thanks.
EDIT here is the link to the 2015 transparent version.
|Candle Flame Sprites|
|Mashed Egg Innards|
|Meteor trail sprites I've made using 128 layers. For flexible later use in compositing.|
Reflection for the Week
But there are many, many things that need further work after the assigned deadline we were given so you won't see the short film until that happens! Our team plans to make a polished version after this deadline version is done. Heads up that you might see random work being made for the project in between all the other things I'm juggling with.
In next week's post, the Cooking with Rex project's deadline happens and in two posts' time I would be starting a new short film all over again with a larger group as well, let's wait and see what happens! Keep going at achieving your own goals yourself too, dear reader!
Thanks for looking! (:
Until next time, Leonie